Hand to Mouth: Assistive Technology

Entries tagged as ‘computer games’

Play Tetris with your voice

September 3, 2009 · 2 Comments

I felt like playing a game today; I’ve not been feeling well and couldn’t really concentrate on anything. While I could have browsed around for more interactive fiction games that worked with Filfre and thus with Dragon, I was too tired for strategy games with plots. I decided I wanted to play Tetris. So I did.

The online versions were flash-based and gave me a headache and I couldn’t play them, so I looked for safe downloads. I found one from Crystal Office Systems. It’s operated entirely by the arrow keys and/or the numeric keypad (NumLock ON), which means that Dragon can do everything. Say “Help,” then “Contents,” and move down a few times until you get to the Keyboard section, and it will tell you what key does what. As a bonus, you don’t have to worry about saying “press right arrow” or whatever over and over, because you can just say “go right 10,” “go left 2,” etc. In addition, pieces are large and the game area is small, so that helps — especially if your visual spatial skills are weak like mine. And since it’s a separate downloaded program, it’s easier to create Vocola commands if you wish.

Here’s the download link. And, because it interests me, an article on neurological benefits of Tetris.

Categories: Disability · Games · Technology
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TextTwist: an accessible word game

December 1, 2008 · Leave a Comment

I’ve always been good at word games. There’s something calming about the act of unscrambling a word, then correctly assembling it. It’s not rocket science, but it’s a great distraction. So, I thought I would check out the downloadable version of TextTwist — there’s a free 60 minute trial. The game itself is $20, though there are occasionally free offers for the full version too. The downloadable version is definitely an improvement over the web version as far as accessibility.

TextTwist is simply a word scrambling game, in which you have to assemble words ranging from three to six letters (or seven, in the full version). There is a “twist” button that will rearrange the letters for you, in case a different combination helps. If you get the six or seven letter word, you are permitted to go on to the next round even if you miss other words, but if you don’t get the big word, your game is over. The problem with the web version is that it is timed. You might be able to think of the words in two seconds, but if you can’t move the cursor or type fast enough to actually make the words, this will affect your game score.

The best part about the downloadable version is that you have the option of playing without a clock, giving you unlimited time to both find and input the words. Another useful feature is the “last word” button, particularly for entering plurals of words you already have. For example, if you’ve entered C-A-R, you don’t have to spell out “cars” for your next word — just click “last word,” and all you have to input is the S. There is also a dictionary feature, so that if a word turns up that you don’t know, you can get the definition. This could also be good for those with learning disabilities.

The best way to play this game is with a pointing device, dwell clicking if necessary. (Dwell clicking is another reason the downloadable version is a better idea. In the downloadable version, you don’t have to worry about accidentally clicking on pop-ups or ad links if you get a tremor or something.) I say that simply because it’s little faster, but Mouse Keys will also work. So will the mouse commands for Dragon NaturallySpeaking. Keyboard accessibility is mixed. You can use the letter keys and press Enter to input the words, and press Space to twist the letters. However, to click buttons such as “clear” or “last word,” you still need to move the cursor to the button and click it, which is a minor annoyance. All in all, though, TextTwist makes for a relaxing, if perhaps slower, distraction. You can download the game from http://get.games.yahoo.com/proddesc?gamekey=texttwist. If you don’t like toolbars, make sure you uncheck the box for the Yahoo toolbar during the installation if you don’t want it. Happy twisting.

Categories: Disability · Games · Technology
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Disability education: computer games for kids

November 5, 2008 · Leave a Comment

While not as complex as the Skallagrigg plot its concept echoes, a set of free European computer games and exercises can teach children — or adults — a tiny bit about getting around with a disability. Handigo offers 3 character choices, each a cute marshmallow-like creature trying to get somewhere with a different disability.  Speedigo uses a manual wheelchair, Regoligo is blind, and Reflectigo has a vague learning disability that alters his perception of objects.

Speedigo and Regoligo move around with the arrow keys and use the spacebar to honk their horn or tap their cane, respectively. Regoligo’s area is completely black until she moves, and then parts of her grid will light up. Although unexplored areas are black, you will see sounds that help orient her — “vroom” or “tap” or music notes, for example. On the way to their destination, they pick up stars for points and try to avoid obstacles such as traffic, walls, and other people. “Other people,” except for the friends they’re trying to reach, consist of what seem to be obnoxious little marshmallow bullies who follow them around on purpose, stand in their way, or — I think — point and laugh at them. Speedigo can honk his horn to try to make them move, but I’m not sure what Regoligo does. I haven’t tried tapping her cane at them yet. When they bump into each other, they cry. If you move fast enough, you can avoid them — Speedigo can literally burn rubber.

I wasn’t really clear on how to play the game for Reflectigo — you have to use the mouse and click on the right object, such as a toothbrush. But there was no toothbrush.

All of the characters’ games are timed.  This game was meant for so-called “able-bodied” players, but it may also be useful for disabled kids to learn about disabilities different from theirs. Unfortunately, because of the game’s target audience, using an alternative input device can have mixed results. If you use a joystick, you may not be able to play the game for Speedigo or Regoligo. It is possible to play this game by voice using Dragon’s Mouse Grid and keypress commands, but the characters will move a little bit more slowly because of the time it takes for the command to go through and the fact that you can’t hold down the keys to make them move faster. If you are playing Reflectigo’s game using Mouse Keys, that will also be slower.

Handigo’s website also includes exercises for learning the Braille alphabet and testing how well you can lip read. The latter was particularly eye-opening for me — I’m able to lip read using the captions on certain DVDs for clarification, but since those are actors the articulation is a bit better. In the exercise, you only see a video of an ordinary person’s lips. You are given a set of scrambled words, which you must put in order according to what the man is mouthing in the video. I flunked.

While the games offer an opportunity to show how those with disabilities can compensate, e.g. through using a different sense, I felt that the way I identified with the characters the most was trying to avoid the bullies. While the bullies are bothering you, you cannot move and you lose time. The bullies are also surprisingly hard to get away from. This provided the clearest sense of frustration I have ever gotten from a video game. These bullies are valuable. There is nothing worse than a kid frustrated with his or her video game, or when someone won’t let them do something. For some kids, that may be the way to reach them — if they can experience frustration that way, they may think twice about bullying a disabled child in real life. Wishful thinking, probably, but I’m feeling wishy-washy today. You can find the games and the exercises at this site: http://www.handigosolidaires.com/en/goodies/index.html

Categories: Disability · Technology
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Another computer game with Dragon NaturallySpeaking

July 12, 2008 · Leave a Comment

So, I said I was going to update you on the game I was trying out by voice. However, I abandoned Dog Saves Baby because the interpreter I was using to run it was a little bit buggy with Dragon, and the game itself was very frustrating because it didn’t keep any of the traditional commands.

However, I downloaded a particular Z-machine interpreter called Filfre (which will also read Glulxe files) that works flawlessly with Dragon — it’s as if I were using Word or Internet Explorer. The correction command works, the natural language menu commands work, everything. I downloaded that interpreter in order to play Lost Pig, which is more intuitive than Dog Saves Baby and very funny besides.

In it, you are a big green and slightly stupid orc, sent by a farmer to look for the pig you accidentally let out. The game is narrated in caveman dialect, and getting around is made interesting by the fact that you, being primitive, can’t even recognize what a vending machine is (sorry, small spoiler). You will eventually meet up with the pig, but you still have to catch it and find a way out of the cave. Along the way, you can talk to the pig (who is a little smarter than you are and seems to give Lassie like nonverbal hints), and another character who provides you with much of the information you will need to get around the cave — as long as you know how to ask him. Hints are gradually provided, and if you choose, the game provides you with a list of topic suggestions when you’re talking to a character. It’s a relatively short, fun game that is an excellent stress reliever, even if it occasionally gets tedious having to ask a certain character questions. It retains all of the traditional commands and abbreviations, besides. Excellent.

Categories: Disability · Technology
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