These commands apply to the version of Tetris I mentioned in my previous post.
# Voice commands for tetris
New game = {F2};
flip (left = {NumKey8} | right = {NumKey5}) 1..4 = $1_$2;
drop = {NumKey2};
(pause | resume) = {F3};
These commands apply to the version of Tetris I mentioned in my previous post.
# Voice commands for tetris
New game = {F2};
flip (left = {NumKey8} | right = {NumKey5}) 1..4 = $1_$2;
drop = {NumKey2};
(pause | resume) = {F3};
Categories: Disability · Games · Technology
Tagged: assistive technology, Dragon NaturallySpeaking, speech recognition, Tetris, Vocola, voice activated games, voice recognition
I felt like playing a game today; I’ve not been feeling well and couldn’t really concentrate on anything. While I could have browsed around for more interactive fiction games that worked with Filfre and thus with Dragon, I was too tired for strategy games with plots. I decided I wanted to play Tetris. So I did.
The online versions were flash-based and gave me a headache and I couldn’t play them, so I looked for safe downloads. I found one from Crystal Office Systems. It’s operated entirely by the arrow keys and/or the numeric keypad (NumLock ON), which means that Dragon can do everything. Say “Help,” then “Contents,” and move down a few times until you get to the Keyboard section, and it will tell you what key does what. As a bonus, you don’t have to worry about saying “press right arrow” or whatever over and over, because you can just say “go right 10,” “go left 2,” etc. In addition, pieces are large and the game area is small, so that helps — especially if your visual spatial skills are weak like mine. And since it’s a separate downloaded program, it’s easier to create Vocola commands if you wish.
Here’s the download link. And, because it interests me, an article on neurological benefits of Tetris.
Categories: Disability · Games · Technology
Tagged: assistive technology, computer games, Dragon NaturallySpeaking, speech recognition, Tetris, voice activated games, voice recognition
So, I said I was going to update you on the game I was trying out by voice. However, I abandoned Dog Saves Baby because the interpreter I was using to run it was a little bit buggy with Dragon, and the game itself was very frustrating because it didn’t keep any of the traditional commands.
However, I downloaded a particular Z-machine interpreter called Filfre (which will also read Glulxe files) that works flawlessly with Dragon — it’s as if I were using Word or Internet Explorer. The correction command works, the natural language menu commands work, everything. I downloaded that interpreter in order to play Lost Pig, which is more intuitive than Dog Saves Baby and very funny besides.
In it, you are a big green and slightly stupid orc, sent by a farmer to look for the pig you accidentally let out. The game is narrated in caveman dialect, and getting around is made interesting by the fact that you, being primitive, can’t even recognize what a vending machine is (sorry, small spoiler). You will eventually meet up with the pig, but you still have to catch it and find a way out of the cave. Along the way, you can talk to the pig (who is a little smarter than you are and seems to give Lassie like nonverbal hints), and another character who provides you with much of the information you will need to get around the cave — as long as you know how to ask him. Hints are gradually provided, and if you choose, the game provides you with a list of topic suggestions when you’re talking to a character. It’s a relatively short, fun game that is an excellent stress reliever, even if it occasionally gets tedious having to ask a certain character questions. It retains all of the traditional commands and abbreviations, besides. Excellent.
Categories: Disability · Technology
Tagged: computer games, Dragon NaturallySpeaking, interactive fiction, Lost pig, speech recognition, Text adventure games, voice activated games, voice recognition
Thanks to a comment on my previous entry, I discovered that there are tons of contemporary text adventure games at http://ifdb.tads.org that will work almost perfectly by voice. I’m currently trying out Dog Saves Baby, a comically gruesome game in which you are a dog trying to save a baby after its parents (your master and mistress) are dismembered by hillbillies after the car breaks down on a wooded road. The only commands you can use are ones that a dog could understand, so they’re nice and short and don’t make my voice tired. I only wish that this game retained some of the more common commands such as “look at,” which presumably a dog could still understand and do, but I guess if you’re a dog “sniff” would do just as well. I shouldn’t be doing this now — I have homework — but I’ll report my progress later.
Categories: Disability · Technology
Tagged: Dragon NaturallySpeaking, interactive fiction, speech recognition, Text adventure games, voice activated games, voice recognition
Once again, bare-bones might prove superior to flashy GUI when it comes to interfacing with assistive technology. Around 1990 or so, a neighbor of mine had a Tandy computer running some version of DOS. I’d go over and watch him play computer games — King’s Quest (To Err Is Human), Space Quest, and Moonmist. All of these were activated by the keyboard and typing simple language — “open door,” “get key,” etc. The Quest games had graphics, whereas Moonmist was an interactive fiction game — entirely textbased. That one was my favorite, because it resembled the “choose your own adventure books” my neighbor also lent me when I had nothing to read. I would sit next to him at the computer reading the paragraphs, and when I had to talk to a character or move around the castle, I would tell him what to say and he would type it for me. (Incidentally, the game also provided me with some of the shorthand I use in Writer now — Z means “wait,” G means “again,” and X means “look,” but I use it for “looking at” because it saves more keystrokes.)
I can type to a limited extent now, but don’t know if I’d have the stamina for that game anymore. But I was thinking — they have some of the Infocom games updated to run as CD-ROM, including Moonmist. Since the game is not timed and runs on words, I’m thinking that as long as I could still run Dragon in the background, I may be able to give the game commands by voice and alternate with typing. I actually did try that using a version of Moonmist that someone had put on a 3 1/2 inch floppy using a WinFrotz machine interpreter, and it worked to some extent except that when I wanted to say “press enter” I had to repeat myself for the command to go through. Maybe Dragon will interact better with something that was designed to run on XP. You think? I don’t know why I want to waste my breath or my remaining hand strength playing stupid little games, unless it’s to occupy myself on the long days waiting for a prospective employer to call me back, ha ha. I’m talking more out of nostalgia than anything, I think. Because I just realized they discontinued it anyway. Dang. I still wonder though, especially for the Quest games where it mattered how fast you typed before the wizard came or the alien blew your head off.
Categories: Technology
Tagged: interactive fiction, King's Quest, Moonmist, old computer games, old-school computer games, Space Quest, voice activated games