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Tag Archives: voice activated games
Vocola commands for interactive fiction
It’s possible to dictate into many interactive fiction interpreters, such as Win Glulxe or Windows Frotz, but there are occasionally glitches–words run together, or the correction command doesn’t work right. These commands minimize the possibility of run-together words by inserting … Continue reading
Beat the Devil with your voice
The other day I was remembering a conversation I’d had with my grandmother, who was a big fan of card games. I’d asked her whom she’d beaten after she’d won a game of Solitaire. My grandmother shrugged and said, “The … Continue reading
Tazti review: ready voice commands, “lite”
IMPORTANT: The following is currently not a handsfree command program. You need a way to move the mouse cursor and send keystrokes.
Posted in Disability, Games, Technology
Tagged assistive technology, speech recognition, Tazti, voice activated games, voice recognition
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Vocola commands for Tetris
These commands apply to the version of Tetris I mentioned in Play Tetris with your voice. # Voice commands for tetris New game = {F2}; flip (left = {NumKey8} | right = {NumKey5}) 1..4 = $1_$2; drop = {NumKey2}; (pause … Continue reading
Play Tetris with your voice
I felt like playing a game today; I’ve not been feeling well and couldn’t really concentrate on anything. While I could have browsed around for more interactive fiction games that worked with Filfre and thus with Dragon, I was too … Continue reading
Another computer game with Dragon NaturallySpeaking
So, I said I was going to update you on the game I was trying out by voice. However, I abandoned Dog Saves Baby because the interpreter I was using to run it was a little bit buggy with Dragon, … Continue reading
New computer games by voice :-)
Thanks to a comment on my previous entry, I discovered that there are tons of contemporary text adventure games at http://ifdb.tads.org that will work almost perfectly by voice. I’m currently trying out Dog Saves Baby, a comically gruesome game in … Continue reading
Old-school computer games by voice?
Once again, bare-bones might prove superior to flashy GUI when it comes to interfacing with assistive technology. Around 1990 or so, a neighbor of mine had a Tandy computer running some version of DOS. I’d go over and watch him … Continue reading